Hey There, I'm Alexander NM Beginner Game Developer Extraordinaire with a love for storytelling, pixel art, 3D modelling and Basic Code.
"I am planning to release a series of games on this itch page, which I like to call Short Story Games. The gameplay time of these games will be short, but I aim to provide a rich and engaging storyline, along with mechanics to support it. My goal is to grow and learn as much as possible in the gaming industry, and I hope you will enjoy playing my Short Little Games."
As part of my college projects this year, I created a basic RPG, but I knew that wasn't enough. I wanted to challenge myself and create something bigger and better. So, I turned it into my first short story project, spending 4-5 months working on it during college time and putting in a lot of effort.
It was a challenging experience, but I enjoyed it immensely, and it taught me a great deal about RPGs and sci-fi universes, which I have always been passionate about. I hope to take everything I learned from this project and apply it to the next one to improve my skills and knowledge.
So, to everyone out there working on their projects, remember that even the most challenging tasks can be enjoyable and rewarding. Keep pushing yourself, and you'll be amazed at what you can achieve. Have a smaking day!
As part of my college projects this year, we were assigned to design a shooter game with the freedom to choose the perspective and whether it should have a story or not. After going through the ideation process, my first game idea was Ghost of the Widow, an isometric shooter set in a fictional great war in Europe.
The game follows the story of a woman named Rose, who witnesses the death of her husband and embarks on a John Wick-style adventure to seek revenge. While the game mechanics are yet to be designed, the story has been drafted and the GDD (Game Design Document) is currently in progress. Have a smaking day, everyone!
The Widow project has undergone a significant transformation, shifting its focus towards a gameplay-oriented experience with a sprinkle of story elements hidden throughout the world. The game now takes a fantastical approach to the story and the villains, with the Ghosts of Iron at the centre of the conflict. Led by a mad engineer who has harnessed the power of the human soul, they fuel and empower the war effort, creating the first mechanical soldier. But the souls of the dead quickly revolt against them, plunging the world into chaos.
You and the other playable characters are the only hope for the world. You must rise and uncover the truth behind this conflict, find a way to stop it and bring peace to the raging souls. The fate of the world rests in your hands.